Course Overview
Blender is a fully professional, completely free open-source 3D creation suite used by studios, game developers, VFX artists, and independent creators worldwide. It covers the entire 3D pipeline in a single application — modelling, sculpting, rigging, animation, rendering, video editing, and more. Our 4-month course takes you from Blender basics all the way to a professional-quality character rig, sculpted environment, and photorealistic render, using the same workflows employed by studios that create blockbuster films and AAA games.
What You'll Learn
Modelling
- Mesh editing fundamentals
- Loop cuts & edge flow
- Boolean & modifiers
- Subdivision surface
- Hard-surface & organic techniques
Digital Sculpting
- Sculpt mode workflow
- Dynamic topology (Dyntopo)
- Multires sculpting
- Sculpt brushes (clay, grab, inflate)
- Retopology & remesh
Rigging & Skinning
- Armature creation
- Bone parenting & constraints
- Automatic & manual weights
- Shape keys for expressions
- IK/FK switching
Animation
- Keyframe & dope sheet
- Graph editor & F-curves
- NLA editor for clips
- Drivers & constraints
- Physics-driven animation
Rendering
- Cycles path tracing
- Eevee real-time render
- HDRI environment lighting
- Node-based materials (BSDF)
- Denoising & render passes
Simulation & VFX
- Cloth simulation
- Fluid (FLIP) sim basics
- Rigid body & soft body
- Particle systems & hair
- Geometry Nodes intro
Detailed Syllabus
Topics: Blender workspace, viewport navigation, edit mode, loop cuts, extrude, inset, bevel, subdivision surface
Topics: Shader editor, Principled BSDF, texture coordinates, UV unwrapping, HDRI lighting, Cycles settings, denoising
Topics: Sculpt mode, Dyntopo, main brushes, multires, retopology (RetopoFlow), baking normals
Topics: Armature setup, bone rolls, automatic weights, weight painting, keyframes, graph editor, walk cycle
Topics: Environment creation, scatter objects, camera composition, depth of field, colour grading in compositor
Topics: Cloth, fluid basics, particle systems, Geometry Nodes intro, video output, portfolio assembly
Course Requirements
System Requirements
Windows 10/11 or macOS 11+ or Linux. min 16 GB RAM, NVIDIA/AMD GPU with 4 GB VRAM for Cycles. Blender 4.x (free download).
Prerequisites
Basic computer skills. No 3D or art experience required.
Eligibility
Age 16+, 10th pass minimum.
Time Commitment
44 classroom hours + 44 hours self-practice per month.
Career Opportunities
3D Modeller & Animator
Character and asset creation for games and film
VFX Artist
Visual effects for films, YouTube, and web content
Architectural Visualiser
3D renders using Blender Cycles for archviz
Game Asset Artist
3D assets for Unity/Unreal game development
3D Illustrator
Editorial and commercial 3D illustration work
Freelance 3D Artist
Remote projects for global studios and clients